$pixel

by ÆD BØY · Infinite Chess Battle Royale
32 players. One infinite board. Every move happens at once.

$pixel is a real-time chess battle royale: 32 players each control a single chess piece on an infinite wrap-around battlefield, all moves resolve simultaneously every 5 seconds, and the match ends when a king falls.

Play the demo

Why it works

Chess is the most recognizable rule system on Earth — everyone already knows how a knight moves. $pixel keeps that literacy but removes the two things that make chess inaccessible as a spectator sport and a casual game: turn waiting and solo responsibility for the whole army. The result plays like a 90-second action round built out of chess rules: a shared objective (the king), a safe zone (the board), risky excursions (exile), and a clock that never stops.

Core rules

What already exists

Single-player
Complete, tested vertical slice vs. utility-AI bots — one self-contained HTML file, zero dependencies.
Multiplayer
Authoritative Node.js server (zero npm dependencies, WebSocket implemented from scratch), seat management, mid-match join, AFK enforcement, in-memory leaderboard.
Presentation
Full 8-bit look: hand-drawn sprites, custom bitmap font, procedural terrain, retina-exact pixel rendering, drag-to-pan camera, original soundtrack.
Validation
Rule set validated by automated simulation — 400+ bot matches per build with invariant checks.

Why it's investable

In active development

A new game mode is in progress: pieces gain special powers and can eliminate other pieces beyond standard chess capture rules. Design and implementation ongoing — details will be added here once the mode is playable.

On-chain rewards (planned)

The team plans to implement wallet-based rewards on Solana — players connect a wallet (e.g. Phantom) and earn tokens tied to match participation and outcomes. Design and rollout details still in progress.

Try the playable demo